DriveClub Recomp: DriveClub on PC

The PS4 racer’s own x86-64 code, running natively on Windows and Linux with the system libraries rewritten and the graphics sent through Vulkan. Latest release v0.4.2, November 9, 2026.

  • Latest releasev0.4.2November 9, 2026
  • Windows ZIP167.1 MBdriveclub-recomp-0.4.2-hotfix-win64.zip
  • Linux AppImage14.6 MBexperimental
  • OverkillLabs3/driveclub-recomp · 974 stars · 72,256 downloads · GPL-2.0-or-later

Which file do I download?

Pick your system. Every button goes straight to the file on the project’s GitHub Releases page (v0.4.2, November 9, 2026).

Your system

This site hosts no files and gives no help getting game files: the port needs your own DriveClub 1.28 dump.

Hairpin bends of the Trollstigen mountain road in Norway, seen from aboveA two-lane road beside a loch in the Scottish Highlands under low cloudA curving road toward the mountains on Road 1 in eastern Iceland
Mountain roads like the ones DriveClub’s tours run through: Trollstigen in Norway, a Highland road in Scotland, Road 1 in eastern Iceland.
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Check a download’s SHA-256

Drop the .zip, .AppImage or .txt you downloaded. Your browser calculates its SHA-256 with WebCrypto and compares it with all 38 files published in the project’s GitHub releases. The file never leaves your computer.

Windows: certutil -hashfile driveclub-recomp-0.4.2-hotfix-win64.zip SHA256 · Linux: sha256sum -c SHA256SUMS.txt --ignore-missing · macOS: shasum -a 256 FILE

Waiting for a file.

DriveClub’s own code runs on your CPU, and every frame of its roads goes out through Vulkan.

A native port, not an emulator window

The PS4 runs on an x86-64 processor, the same family as a PC. DriveClub Recomp takes advantage of that: the game’s own code runs directly on your CPU, and the project supplies everything around it. This guide tracks every GitHub release: which file to get, what its SHA-256 should be, what your PC needs and how to set it up.

  1. The launcher reads your 1.28 update folder and base game folder, checks the version and every game*.dat archive, and prepares the game image (your files are not changed).
  2. The PS4 system libraries the game calls (files, saves, input, audio, networking, trophies) are reimplemented in the runtime.
  3. The game’s GPU command buffers and shaders are translated to Vulkan, much as DXVK translates Direct3D. The first minutes of play build a shader cache, so expect short stutters at first.

Since it started on October 16, 2026, the project has shipped 14 releases, gathered 974 stars and been downloaded 72,256 times on GitHub (November 9, 2026). It is licensed GPL-2.0-or-later; the credits list the community patches by Kravickas, TonySSS, ZipperedRain, kalaposfos, squidbus, illusion and u/Charlie_Muggins.

A PlayStation 4 console with a DualShock 4 controller
PlayStation 4 and DualShock 4: DriveClub shipped on this console in 2014.
A two-lane road beside a loch in the Scottish Highlands under low cloud
A Highland road, Scotland

Your own 1.28 dump and a Vulkan 1.3 PC

Operating system
Windows 10 or 11, 64-bit. Linux x86_64 through the AppImage (experimental since 0.4.1).
Processor
x86-64 with AVX, BMI1, LZCNT and MOVBE: Intel Haswell (2013) or newer, AMD Excavator or any Ryzen. The launcher checks this and names what is missing.
Graphics
Any card with a Vulkan 1.3 driver: NVIDIA, AMD or Intel. There is no DirectX 12 renderer; all GPU work goes through Vulkan.
Video memory
No fixed minimum. Since 0.2.5 and 0.3.0, buffers and images move to system memory when a 4–6 GB card is full instead of closing the game; 4K output can still run out on 8 GB cards.
Disk space
About 40 GB for your game dumps, plus about 170 MB for the extracted release and a shader cache that grows as you play.
Runtime
The new launcher needs the free .NET 8 Desktop Runtime (it offers to install it); the classic launcher needs nothing.
Game
Your own DriveClub dump at version 1.28: CUSA00093 (US, the tested one) or CUSA00003 (Europe, accepted, played less).

This site does not explain how to obtain game files. Use a dump of a copy you legally own; the release contains no game data.

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Download v0.4.2: files and SHA-256

Published November 9, 2026, 09:37 UTC. Windows players need only the ZIP; the AppImage is the experimental Linux build; SHA256SUMS.txt covers both.

FileSizeSHA-256
driveclub-recomp-0.4.2-hotfix-win64.zip167.1 MB57276e146e01b1f31b670668c53170b3e116bd5d58fca6a0cb3cc25aa298e658GitHub
driveclub-recomp-0.4.2-hotfix-x86_64.AppImage14.6 MB46ec6810cf5da1300afb0c15ccc0387668691e49353a9d5fc4848f879d8fa704GitHub
SHA256SUMS.txt218 bytes4335549333e067363f9fed9103c77192083da9470af570cdf485c1b97f55be0eGitHub

All 14 releases with exact byte sizes

What’s new in v0.4.2

  • Upscaling frame rate fix (0.4.2 hotfix): resolves the frame rate drop with DLSS and FSR upscaling that affected the initial 0.4.2 build.
  • Reduce texture repetition (Scene detail): hides repeating rows on road, terrain, and wall textures (on by default for High and Ultra presets).
  • Xbox impulse triggers & environment timelapse: impulse triggers driven by car telemetry, plus opt-in timelapse with adjustable speed in Patches.
  • Linux launcher parity: full feature parity with the Windows launcher, including add-on content unlocking.
  • Visual & stability fixes: resolves DLSS car shimmering, camera switch flicker at 4K, CJK fallback font display, and pedal input start freeze.
  • Known: FSR 4.1 ghosting on some Radeon cards (#340, #348): try fsr4_invert_jitter=1 and fsr4_auto_exposure=0 in data\user\driveclub.ini.

Before that: 0.4.1 (November 2, 2026) added FSR 4/4.1, Reflex, Anti-Lag 2, DualSense adaptive triggers, UDP telemetry and the first Linux build; 0.4.0 (October 30, 2026) added private multiplayer, trophies, save profiles and a new launcher, and was about 11% faster. Full changelog

Install in four steps

  1. Download driveclub-recomp-0.4.2-hotfix-win64.zip and check its SHA-256 with the checker above.
  2. Extract it anywhere you can write to, for example D:\Games\DriveClubRecomp, not Program Files.
  3. Open DriveClub.exe. Press Browse beside each folder: the 1.28 update folder (contains eboot.bin) and the base game folder (contains game000.dat).
  4. Choose a performance preset, check the settings and press Play. Expect a few minutes of shader stutter the first time.

SmartScreen may warn about the unsigned launcher: More info, then Run anyway, after the checksum matches. The full install guide covers folder layout, launch options, updating and Linux.

What runs well today

The README lists the game as playable from the menus through races, photo mode and saves, with trophies and private multiplayer. About 60 FPS at 4K in the heaviest scenes on the test PC (RTX 5070 Ti, Ryzen 7 5800X3D), higher in lighter ones. The processor is the usual limit: scenes with many cars, trees and rain drop frames first on slower CPUs.

HardwareStatusNotes
NVIDIA GeForceMost testedThe developers’ test card is an RTX 5070 Ti. DLSS, DLAA, Reflex and neural rendering need RTX. Open in early November: an FPS drop with DLSS on 0.4.2 (#374) and highlight/headlight issues with DLAA (#357).
AMD RadeonPlayable, more reportsMany “device lost” and white-square fixes landed in 0.2.4–0.3.1, rain on the windshield returned in 0.3.2 (verified on an RX 7900 XTX). FSR 4 needs RX 6000 or newer; FSR 4.1 ghosting is a known issue (#348).
Intel Arc / iGPUWorks, less testedSupported through Vulkan; FSR 4 (INT8) runs on Arc. Players still report colour glitches or device-lost crashes in some cases.
Linux (AppImage)ExperimentalNative build since 0.4.1, with launcher parity in 0.4.2. Data goes to data/ beside the AppImage.
Handheld PCsNot confirmedA Handheld preset exists, but the project has not published a Steam Deck test, and an ROG Ally crash at Play is open (#359).

Known in the README: some reflections are too bright (rain drops on the side window, car paint on the stage select screen); fast cars can leave a faint trail with anti-aliasing; above 120 FPS the game’s movement timing breaks. More on the troubleshooting page.

What the port adds

Picture

  • Output and render size from 720p to 8K, ultrawide up to 32:9
  • FSR 3.1, FSR 4, FSR 4.1 and DLSS / DLAA
  • HDR10 with peak brightness up to 2000 nits
  • 30, 60, Unlocked (VRR) or Unlimited frame rate

Driving

  • Any gamepad, keyboard racing layout
  • Wheels with force feedback from tyre physics
  • Clutch pedals, H-pattern shifter, USB handbrake
  • DualSense adaptive triggers, Xbox impulse triggers

Game

  • Menus, races, photo mode, replays and saves
  • Trophies with PS4-style banners
  • Private online sessions with friends
  • Add-on cars, bikes and tours opened up from your own files

Tools

  • Built-in benchmark with 1% and 0.1% lows
  • Wheel Setup and FFB tuner
  • One-click bug report ZIP
  • Modding guide and community patches

Guides: PC requirements and FPS · controllers and wheels · vs shadPS4 · fixes · En español: guía de DriveClub Recomp · Em português: guia do DriveClub Recomp

A blue McLaren Artura supercar at a rally street party in Adelaide
McLaren Artura, Adelaide

DriveClub’s handling model demands smooth throttle modulation and counter-steering that binary keyboard keys cannot provide. These SDL2/XInput controllers give linear trigger travel and zero-deadzone steering on Windows and Linux:

ControllerBest For in DriveClubKey Hardware AdvantageLink
GameSir Cyclone 2Precision trail-braking & steeringHall Effect linear triggers + TMR sticks + 1000 Hz wireless pollingView on Amazon →
Sony DualSenseOriginal PS4 DriveClub button layoutLong-travel L2/R2 triggers + native PlayStation symbol alignmentView on Amazon →
8BitDo Ultimate 2 WirelessDesk racing with charging dockHall/TMR sticks, linear triggers, 2.4 GHz dongle for Windows & LinuxView on Amazon →
Xbox Wireless ControllerPlug-and-play Windows XInputWide trigger arc for throttle control, native Windows recognitionView on Amazon →

As an Amazon Associate, this site earns from qualifying purchases.

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Frequently asked questions

What is DriveClub Recomp?

DriveClub Recomp (OverkillLabs3/driveclub-recomp) is an open-source project that runs DriveClub for PS4, version 1.28, natively on Windows and Linux. The game’s own x86-64 code runs directly on your processor with no CPU emulation, the PS4 system libraries are reimplemented, and the graphics commands are translated to Vulkan, “similar to Wine and DXVK”. The latest release is v0.4.2, published November 9, 2026.

Is DriveClub Recomp an emulator?

Not in the usual sense. The PS4 has an x86-64 processor, so the game’s code can run on a PC processor as it is; nothing interprets it instruction by instruction. What the port supplies is everything around that code: the PS4 system libraries, a Vulkan translation of the GPU commands, and a launcher that prepares your dump. A general PS4 emulator such as shadPS4 takes a similar route for many games at once; see DriveClub Recomp vs shadPS4.

Where do I download DriveClub Recomp?

Only from the project’s GitHub Releases page, github.com/OverkillLabs3/driveclub-recomp/releases. The current Windows file is driveclub-recomp-0.4.2-hotfix-win64.zip (167.1 MB, SHA-256 57276e146e01b1f3…). The buttons on this site link to those exact files; nothing is mirrored here.

Does the download include the game?

No. The release contains the launcher, the runtime and tools only. You need your own dump of DriveClub: the version 1.28 update folder (with eboot.bin) and the base game folder (with game000.dat). The launcher never modifies or copies them. This site does not explain how to obtain game files.

Which version of DriveClub does it need?

Version 1.28. The US release CUSA00093 is the one the developers test; the European CUSA00003 at 1.28 has been accepted since 0.2.3 and played less. Other versions and repacked dumps are untested. A dump that is already 1.28 in a single folder can be chosen as the base folder with the update field left empty.

Can my PC run DriveClub Recomp?

You need Windows 10/11 64-bit (or Linux for the AppImage), a processor with AVX, BMI1, LZCNT and MOVBE (Intel Haswell 2013 or newer, AMD Excavator or Ryzen), a graphics card with a Vulkan 1.3 driver and about 40 GB for the game dumps. The project’s test PC (RTX 5070 Ti, Ryzen 7 5800X3D) holds about 60 FPS at 4K in the heaviest scenes. Details on the requirements page.

Does online multiplayer work?

Private sessions do, since 0.4.0: one player chooses Host a session, the others Join with the host’s IP address, over a home network or a VPN, all on the same version. Trophies, clubs, lobbies and statistics work through the server included in the ZIP. There are no public servers yet; a public lobby is being tested on the project’s Discord.

Is there a macOS, Android or Steam Deck version?

There is no macOS or Android build. Linux has an experimental native AppImage; the project has not published a Steam Deck test, though the launcher has a Handheld preset and the Windows ZIP runs under Proton. Any APK or DMG using the DriveClub Recomp name did not come from this project.